The query for you is does silver gardening really affect the experience economic system, If there is excess silver, then the value of gold falls and the value of the product will increase resulting in players to get more silver on the product than what they would normally need to pay. Basic business economics 101, blowing up and deflation to Buy WOW Gold. A gamer can only town an X amount of silver over a time period. The more silver there is, the more the product will price, the more a gamer will have to town unless they buy the silver of course.
Well with all these issues such as promoting silver, why hasn't Blizzard done something I believe they probably works on a solution but believe it not, town owners do make up about 30% of their inhabitants. Somewhere in the returning of their thoughts I'm sure they don't want to get rid of all members.
Another purpose is that it does not affect the economic system. It is managing the economic system. That's the very reasons for WOW Gold capitalism. Blizzard functions on droprates (rarity) and desirability (stats, rewards) They are the one dsrupting the economic system. If they don't succeed to set up something really sensible (a audio effortreward ratio) silver town owners take benefits of it and it will control the industry.
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